Game development

UE Conduit

The conduit between AI and engine.

UE Conduit is the Unreal Engine plugin built by Jag Journey. It puts your AI agent inside the editor with 568 tools, so it can build the level, wire the Blueprint, play the game and check its own work, like it is sitting at the computer with you.

568 tools in 89 categories Works with any MCP client Built by Jag Journey
The UE Conduit website home page
568 toolsInside Unreal Engine 5.8
At a glance

Your AI agent, at the editor.

No copying prompts between windows. Your agent calls a tool and the change happens in the editor you have open.

What it is An editor plugin and MCP server that connect your AI agent to Unreal Engine, with 568 tools in 89 categories.
Who it is for Game developers and studios building in Unreal Engine 5.8 who want their AI agent doing real work in the editor.
Where it runs Unreal Engine 5.8 on 64-bit Windows, with Claude Code, Claude Desktop or any client that speaks the Model Context Protocol.
How you start Get a license at ueconduit.com, add the plugin to your project, enter your key and connect your AI client.
What it does

From the first landscape to the packaged build.

These are the big groups. The work goes much deeper than this list, across all 568 tools your agent can reach.

01

World building

Sculpt terrain, paint layers, scatter foliage, add water and place actors by the thousand.

02

Blueprints

Create Blueprints, add nodes, connect pins and compile, then read the errors back.

03

Materials, VFX and audio

Build materials, Niagara systems and MetaSounds, and set their parameters.

04

Gameplay

Set up abilities, input, behavior trees and game modes.

05

Animation and interface

Work with control rigs, montages, blend spaces and level sequences, plus widgets and HUDs.

06

Build and ship

Compile, cook and package. The build, test and fix loop reads its own errors and tries again.

The play testing section of the UE Conduit website, showing a scripted session that passed 24 of 24 steps
It checks its own work

An agent that can see what it did.

We built UE Conduit for our own Unreal Engine 5.8 game first, so it has to do more than make a change. It has to prove the change worked.

  • Plays the game with real key input and reads the results back
  • Captures any window, tab or viewport and compares images pixel by pixel
  • Validates Blueprints, widgets, animation, materials, Niagara, sound and PCG
  • Rolls back a change plan that fails and proves the world came back
How it works

It works inside your editor, not around it.

Bring the AI you already use: Claude, OpenAI, Grok, Gemini, Ollama or a custom endpoint.

01

Your AI client

Your agent keeps its context in Claude Code, Claude Desktop or any MCP client, so an editor crash does not lose the work.

02

The MCP server

It turns each tool call into a command, over stdio or Streamable HTTP.

03

The editor plugin

A C++ plugin with no third-party dependencies runs each command through Unreal's own editor APIs.

UE Conduit

Put your agent in the editor.

See pricing and get UE Conduit on the UE Conduit website, or reach out with a question for our team.